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Carrack. Patch 3.7:
As we move forward with bug fixes and quality of life changes on our path out of Early Access, 3.7 focuses largely on infrequent issues surrounding grapples. Remember there will be little to no content additions until after 4.0 (release). With the imminent addition of a single player tutorial we look forward to new routes of promotion later in 2019 such as free weekends. For now serious promotion has been put on hold while we bug crunch. - Icey zones should no longer damage ships mid grapple - After voting takes place tickets are scaled based on server population and the value set in the configuration - Tomahawk false positive on anti-cheat has been tested to be fixed, meaning previous efforts to make the tomahawk more reliable should be noticed - Fixed a bug where a specific grapple order would allow a 3rd ship to attach, possibly causing various issues for the rest of the match - Ramming a ship should no longer kill your own crew or damage your own cannons - ALT toggle has been moved to tilde (`) to avoid confusion during alt tab for new players - Volcano eruption should now properly result in a red sky with ash rain - Fixed ui-only issue of showing a ticket increase when a ship lost a grapple. - Fixed issue where on first join holes both existing and new were not visible for 60 seconds - Fixed issue where releasing a single grapple when grappled multiple times may spawn your crew - Fixed an exploit that allowed instant grapple releasing - Fixed two bugs that could cause the winning ship to accidentally go down as a loss after grappling. Tyler & Dakota . 3.195: 3.19 June 11 2018 - Capture the booty rounds now back to 3 - Mast repairing is now broken down into 20 or 40 quick repair segments depending on ship size - Added light background behind your name in teamselect - Fixed and added a navy hat that was supposed to be added last patch - 3rd person reload weapon animations are in place for most weapons A few other things were done in preparation of the next patch but are not listed here (or in the game) June 17 3.195 - No more bleeding during voting from friendly fire - Hammer and beverage pull out are faster - We've adjusted the 3rd person reload animation to scale with the actual weapon so it finishes on time and also accounts for resuming a paused reload - Grapeshot damage per pellet reduced 50% - Added an info box to powder explaining all cannon steps - Fixed bug where if a round ended while a mast was destroyed that ship could not move if built again - Ticket reward from grappling slightly reduced Expect to see these new ships and the fort replaced with a much more optimized and balanced version soon! . 3.3:
[Content]. Patch 3.1:
Patch 3.1 has been pushed (now 3.11 due to capture the booty): As many of you know conquest was removed in 3.1, for more information on that see this post: https://steamcommunity.com/games/Blackwake/announcements/detail/3397279379406589910 - End of round mode voting added - Conquest removed, replaced with two individual modes for siege and naval TDM - Lowered requirements for all hats by 1 prestige as they originally were supposed to be - Water spout spawns have been moved further out after play area increase so they don't spawn on your ship - Capture the booty added back We will continue to monitor and hotfix this patch as needed! Follow up patches: 3.12 April 25 2018 Siege changes: - Defenders respawn 30% faster - Attacking team gains a spawn checkpoint once gate is destroyed - Defending team can build 1 ship at the start of the round - Tower health increased to 25 TDM changes: - 30 seconds post-construction spawn protection for ships 3.13 April 26 2018 - Being below water on the ropes should no longer count as defending during a grapple - Waterspouts should no longer work on ships with no mast - Siege objective text should update when you join late - Vote screen more clearly shows where your vote went - Made adjustments to try and fix issue where defending siege team could not spawn initial line of defending ships - Defenders should no longer get a long respawn time right after side switch - Siege timer after side switch now closer matches that of the time it took the Navy to attack - CTB no longer has a draw state, last team that captured the chest wins if it is equal 3.14 April 27 2018 - Announcer voices added to CTB - Siege is no longer the startup mode because a filling server will always have a slow attack - Fixed error where once the cart began to push it would not stop unless no one was near - Wooden dock added to TDM and CTB - All ships should now de spawn once the gate is destroyed in Siege, since a spawn checkpoint is reached - Can now change your votes - Fixed issue where defending team could attack the attacking teams towers so the next round was easier for them 3.16 May 6 2018 - Siege side switch should heal ships - Grabbing onto (using) an object should now prevent you from being lifted into a waterspout - Siege should now properly draw - Tower health reduced to 15 from 25 - Can now start a vote to end the round in the escape menu - Siege fort duty has been inversed, defenders now only get a single 13 player ship - Mortar range increased to be closer to the range of a ship - CTB now has two islands the chest will randomly respawn on instead of one - CTB chest now resets after 90 seconds instead of 2 minutes - Docks pushed further out from the shore. 3.8: - Cannon loading/firing section added to tutorial - Tutorial has ultrawide 21:9 support - Fixed issue where mods would experience stuck kick menu in some cases - Fixed issue where ship labels may blink the old ship name when building a new ship - Made adjustment to chat box that may have caused text to cut off - Supply crates have had their LOD extended so players hiding behind them aren't visible - Captain can no longer slide off the wheel - Enemy nose can no longer push captains off the wheel - Fixed inverted glare in spyglass - CTB map adjusted to allow more competitive interceptions. Base islands are closer together while chest islands are further apart from each other. - CTB chest can now be captured from sea (not final) - Ticket scaling for the NEXT round can be toggled by an admin/mod using /ticketscale - Time limit reached win screen text changed to the leading team - Blocked weapon switch effect while spectating - Fixed interact zone of resupply area interrupting gunshots - If another ship is too close to a docked ship spawn point it will sink on construct - Clunky foot movement in tutorial has been fixed
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